I was up extra early this morning to join the crew at Fox and Friends and demo the Ambient Devices Umbrella, SunSprite light sensor, RestDevices Mimo onesie, Narrative life-logging clip, Jawbone bracelet, and Vitality GlowCap. Four minutes was too short for a discussion, but it was exciting to put the national spotlight on some of these extraordinary objects. […]Continue Reading... Comments Off
The term “juicy feedback” comes from game design when a small action produces a surprisingly large reaction. Here are six design ideas relevant to products intended to change people’s behavior. 1) Forgive Regularly Forgiveness empowers change. Catholics are forgiven whenever they confess. Protestants receive absolution weekly with the command to “go forth and sin no […]Continue Reading... Comments Off
I met today with a bright young doctor from the Harvard School of Public Health who was working with Blue Cross Blue Shield on a study of “health monitoring tools.” As she put it, the Vitality GlowCap was her “poster-child” for an elegantly designed behavioral change tool, and she wanted to learn more about the design […]Continue Reading... Comments Off
A personal note from Josh and me on the big day! Poor medication adherence has confounded doctors, pharmacists, and other entrepreneurs for decades. As we entered our 40s, we were prescribed chronic disease medications, and tuned into how our family members wrestled with daily adherence. We also discovered the incredibly high cost of the problem […]Continue Reading... 1 Comment.
Recently published here. In this interview with MX, Rose discusses the social dynamics of behavioral change, encouraging clinical study results, the slow rate of innovation adoption within the healthcare bureaucracy, and the therapeutic value of lifting one’s voice in song. So are GlowCaps “enchanted objects,” too? I do think the GlowCap represents an “enchanted object,” […]Continue Reading... Comments Off