One of the biggest challenges of writing Enchanted Objects was organizing the ever-growing list of enchanted objects. Since I argue that we find these objects enticing due to our innate psychological needs, it seemed most logical way to organize them by universal human drives. These drives have animated my own research–they are the fundamental human behaviors […]Continue Reading... Comments Off
My recent interview with Bruce Gellerman on the power of ambient technology to enact change in our energy consumption. “We have this big field in our peripherial vision that we are all born with. It’s a reptilian feature, really, that can pay attention to motion over there, or color over there, or the angle of […]Continue Reading... Comments Off
Last year, I worked with Kendra Markle, an expert on behavioral change, who worked with Kaiser Permanente and with BJ Fogg at Stanford’s Persuasive Technology Lab. Together we designed an executive watch to help business people become more productive and healthier by managing their stress. I’d love your feedback on our design! Stress makes you stupid Chronic […]Continue Reading... 1 Comment.
The term “juicy feedback” comes from game design when a small action produces a surprisingly large reaction. Here are six design ideas relevant to products intended to change people’s behavior. 1) Forgive Regularly Forgiveness empowers change. Catholics are forgiven whenever they confess. Protestants receive absolution weekly with the command to “go forth and sin no […]Continue Reading... Comments Off